AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on iOS in Africa: Q2 2022
Discover the performance of the top 5 sandbox-like games on iOS in Africa during Q2 2022, featuring weekly download, revenue, and active user trends.
In Q2 2022, the top 5 sandbox-like games on iOS in Africa showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the numbers, based on data from Sensor Tower.
Roblox
In terms of weekly revenue, Roblox experienced a notable fluctuation, peaking at around $30.7K at the end of March and reaching its lowest at approximately $18.7K in mid-May. The quarter closed with revenue climbing back up to nearly $29.4K.
Weekly downloads for Roblox started at 7.3K in late March and saw a significant rise to 11.5K by the end of June. The number of weekly active users followed a steady upward trend, increasing from 127.5K to approximately 142.9K over the quarter.
Minecraft
Minecraft's weekly revenue began at about $6.5K and saw a downward trend through April, bottoming out at $3.1K in early May. However, the revenue recovered slightly, ending June with approximately $6.1K.
The game’s weekly downloads remained relatively stable, starting at 794 and fluctuating slightly to end at 745 by late June. Weekly active users showed an overall increase from 38.8K to 48.6K during the quarter, indicating growing engagement.
IMVU: 3D Avatar Creator & Chat
IMVU's weekly revenue saw a general decline, starting at $1.4K and hitting a low of around $829 in early June. However, there was a notable spike to approximately $1.6K in the final week of June.
Weekly downloads for IMVU showed minor fluctuations, starting at 708 and ending the quarter at 781. The number of weekly active users remained relatively stable, hovering around 5.5K throughout the quarter.
ZEPETO: Avatar, Connect & Live
ZEPETO's weekly revenue began at $859 and saw a dip to around $497 in mid-April before recovering to end June at approximately $715.
Weekly downloads for ZEPETO showed a significant spike to 1.2K in mid-April but mostly remained around the 500-600 range, closing the quarter at 613. The weekly active users ranged from 5.9K to 6.3K, showing a slight increase towards the end of the quarter.
PK XD: Fun, friends & games
PK XD’s weekly revenue started at $673 and varied throughout the quarter, with a peak of $951 in mid-April and ending at $639 in late June.
Weekly downloads presented a declining trend, starting at 2.5K and dropping to around 780 by the end of June. The weekly active user count showed some fluctuations, starting at 15.7K and ending at around 12.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.